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Jonathan Rush
Jonathan Rush
Creative Director at Bethesda Games Studios
Austin, United States

Summary

I have worked within a handful of studios since 2002, spanning tasks from environments to characters, and responsibilities ranging from artist to lead artist.

Skills

RenderingDigital SculptingHard Surface ModelingTexturingUV MappingPaintingPhotographyPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
TopoGun
TopoGun
xNormal
xNormal
CRYENGINE
CRYENGINE
Knald
Knald
DDO
DDO
Photoscan
Photoscan

Productions

    • Video Game
      Star Wars The Old Republic
    • Year
      2012
    • Role
      Senior Character Artist
    • Company
      Bioware
    • Video Game
      Tomb Raider Underworld
    • Year
      2008
    • Role
      Lead Artist
    • Company
      BuzzMonkey Software
    • Video Game
      Tomb Raider Anniversary Edition
    • Year
      2007
    • Role
      Lead Artist
    • Company
      BuzzMonkey Software
    • Video Game
      NFL Street 3
    • Year
      2006
    • Role
      Character Artist
    • Company
      BuzzMonkey Software
    • Video Game
      Gun
    • Year
      2006
    • Role
      Character Artist
    • Company
      Neversoft
    • Video Game
      MX World Tour
    • Year
      2005
    • Role
      Lead Artist
    • Company
      Left Field Productions
    • Video Game
      MTX Mototrax
    • Year
      2004
    • Role
      Environment Artist
    • Company
      Left Field Productions
    • Video Game
      NCAA College Basketball 2k3
    • Year
      2003
    • Role
      Artist
    • Company
      Kush Games/ Take 2 Interactive
    • Video Game
      ESPN NHL Hockey
    • Year
      2002
    • Role
      Artist
    • Company
      Kush Games/ Take 2 Interactive