I had the honor of assisting Arkane Studios a bit during the development of Prey. I had a lot of fun delving into the unique style and shape language associated with this game. Since the game takes place in a very clean environment, the largest challenge for me was to get even surfaces without making them look too sterile...
The Propulsion Pack concept and ideation was done by the talented Fred Augis. The stand-in blank body was done by Arkane Studios.